using Godot;
using System;

namespace DRE.Battle {
	public abstract class PlayerCharacter : Character {
		/// <summary>
		/// Index of this player character.
		/// [!] DO NOT modify this manually. This should be maintained by the engine.
		/// </summary>
		public int Index { get; set; } = -1;

		public PlayerPanel Panel => Battle.Instance.GetPlayerPanel(Index);
		public virtual string CharacterId { get; } = "";
	}
}